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system1.h
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C/C++ Source or Header
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2000-05-04
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2KB
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59 lines
#ifndef _system1_H_
#define _system1_H_
#include "driver.h"
#include "vidhrdw/generic.h"
#define SPR_Y_TOP 0
#define SPR_Y_BOTTOM 1
#define SPR_X_LO 2
#define SPR_X_HI 3
#define SPR_SKIP_LO 4
#define SPR_SKIP_HI 5
#define SPR_GFXOFS_LO 6
#define SPR_GFXOFS_HI 7
#define system1_SPRITE_PIXEL_MODE1 0 // mode in which coordinates Y of sprites are using for priority checking
// (pitfall2,upndown,wb deluxe)
#define system1_SPRITE_PIXEL_MODE2 1 // mode in which sprites are always drawing in order (0.1.2...31)
// (choplifter,wonder boy in monster land)
#define system1_BACKGROUND_MEMORY_SINGLE 0
#define system1_BACKGROUND_MEMORY_BANKED 1
extern unsigned char *system1_scroll_y;
extern unsigned char *system1_scroll_x;
extern unsigned char *system1_videoram;
extern unsigned char *system1_backgroundram;
extern unsigned char *system1_sprites_collisionram;
extern unsigned char *system1_background_collisionram;
extern unsigned char *system1_scrollx_ram;
extern size_t system1_videoram_size;
extern size_t system1_backgroundram_size;
int system1_vh_start(void);
void system1_vh_stop(void);
void system1_define_sprite_pixelmode(int Mode);
void system1_define_background_memory(int Mode);
READ_HANDLER( wbml_bg_bankselect_r );
WRITE_HANDLER( wbml_bg_bankselect_w );
READ_HANDLER( wbml_paged_videoram_r );
WRITE_HANDLER( wbml_paged_videoram_w );
WRITE_HANDLER( system1_background_collisionram_w );
WRITE_HANDLER( system1_sprites_collisionram_w );
WRITE_HANDLER( system1_videoram_w );
WRITE_HANDLER( system1_paletteram_w );
WRITE_HANDLER( system1_backgroundram_w );
void system1_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void system1_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( system1_videomode_w );
READ_HANDLER( system1_videomode_r );
WRITE_HANDLER( choplifter_scroll_x_w );
void choplifter_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void wbml_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
#endif